Project 2 Update 3

These past few days i have bee working on the dynamics of the collapsing building as well as the texturing. I ended up switching from Maya Shatter to the PullDownIt plugin due to issues with Maya crashing and loading issues. PullDownIt has been able to give me effective results and allowed me to move forward. To achieve the texturing of the building I’ve have used planner mapping from the cameras perspective and lined up the UV’s accordingly although this method may change.

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Project 2 Update 3

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