This week for Project one we have been focusing on the modelling of the assets getting them ready to be unwrapped and textured. At this stage we are in a fairly comfortable position with our models having them basically complete and ready for texturing.
With both mine and Tim’s individual assets we were able to keep the poly count below 2000 so were able to just create the one model. However in the case of the exterior door I needed to model both a high poly and low poly version of the model. From then I plan to bake the topology from the high poly model onto the low poly model as a normal map.
Still to be done on the door control is the “hardlight” surfaces which I plan to create with polygon planes with textures and transparency appropriately applied.
I considered modular design in the creation of these assets through the use of the same hand rails used alongside the door as well as the exterior door section itself having the ability to be placed in a modular form. The primary modular characteristic of the door control is the object itself, the fact that it can be placed around the ship with the possibility of functioning as more then just a door control.